Morrowind did not launch on PlayStation 2, the best-selling console of its (or any) generation. “If we made it work, would people want it?” “I was dubious Xbox Morrowind would be worth the time, somewhat on a technical level, but more so from taking a hardcore RPG and moving it from a PC desktop experience to a controller-and-sofa experience,” Howard wrote in a note to fans today. He pointed out that The Elder Scrolls 3: Morrowind’s launch on Xbox in 2002 was a gamble for both companies. Todd Howard, the creative director of Bethesda Game Studios, said as much in a note Monday morning about the acquisition. Though Bethesda’s big works have also launched on PlayStation 3 and 4, if games like The Elder Scrolls or Fallout series had a lead platform over the past 18 years, it’d be Xbox. Bethesda Softworks and Microsoft’s games division have had a tight relationship going back to the first Xbox.
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